Anyone who has read Nintendo Power since its beginning has, obviously, at least glanced at the little comic strips in a couple of pages of the magazine called "Howard & Nester", which chronicled the adventures of bowtie-wearing Howard Philips (who was an actual employee of Nintendo and president of the Nintendo Fun Club at the time) and a stubborn redheaded teen named Nester. Together, the two ventured into the worlds of various NES games, gave us a couple of thinly-veiled legitimate tips, and always provided a little bit of humor for us all.

In Volume 25 of Nintendo Power, Howard left the magazine to pursue other goals (JVC?! I'll bet that worked out well), and left Nester to star in a series of comics of his own. But a few years after, all traces of Nester (and Howard) vanished, and left the magazine to wilt away.

All 21 installments of Howard & Nester are here, along with a few bonus comics thrown in for good measure.

Issue Summary
July / August 1988
The first issue of Nintendo Power introduces our two friends in a one-page comic.

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September / October 1988
Nester valiantly shows off to a group of kids until Howard appears with an issue of NP and spoils his fun.

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November / December 1988
Game: Castlevania II: Simon's Quest
Aside from moving to two-page comics, Howard & Nester also started to use the settings of the featured games in the magazine starting with this issue. Here, Nester (in full Belmont regalia) leads a couple kids trying to get through the game's Bodeley Mansion, and wouldn't you know it, Howard pops in.

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January / February 1989
Game: Track and Field II
Nester has dreams of competing in the Track and Field II Olympics. His dreams are quickly shot down once he discovers his coach is none other than Howard.

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March / April 1989
Game: Zelda II: The Adventure of Link
Nester happens upon a book in the library that tells the story of Link. Nester becomes too wrapped up in the story, and Howard invades his daydreams.

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May / June 1989
Game: Ninja Gaiden
Nester visits the set of the Ninja Gaiden movie. After witnessing the (somehow familiar) main hero blindly miss a 1-Up, Nester takes over as director.

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July / August 1989
Game: Teenage Mutant Ninja Turtles
Nester is lost on the streets, but a young woman named April invites him to her apartment and introduces her four green friends, who happen to need help getting through their own game.

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(The cut-off logo on page 1 is the magazine's fault, not mine.)
September / October 1989
Game: Mega Man 2
The story of robotic hero Nester in an MM2 trivia competition against Dr. Wily's latest evil, bowtie-wearing creation. And...Nester wins?!

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November / December 1989
Game: Duck Tales
Howard and a duck companion travel the moon's surface, and find Nester trapped in an outer space prison.

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January / February 1990
Game: Dragon Warrior
Brave warrior Nester fails horribly while trying to break into Tantegel Castle.

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March / April 1990
Game: Super Spike V'Ball
Howard and Nester engage in a game of volleyball against a couple of beefcakes, and Nester frequently becomes one with the ball.

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May / June 1990
Game: Super Mario Bros. 3
Howard and Nester are dispatched to eradicate bugs in Super Mario 3. Immediately they don raccoon ears and tails and are beamed into the game as Nester tries valiantly to obtain the first hidden whistle.

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July / August 1990
Game: Super C
Howard and Nester meet up with "the guys from Super C" and try to help them cross the dangerous boulder-ridden mountain.

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Volume 16
Game: Golgo 13: The Mafat Conspiracy
Nester is in pursuit of Armad Kahn, a Mafat informant. After some failed sleuthing, Howard finally points Kahn out, and Nester is quick to defeat him.

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Volume 18
Game: Maniac Mansion
Razor joins Howard and Nester as they explore the Maniac Mansion. Yes, this has the tentacle.

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Volume 20
Game: Solar Jetman
As an official Solar Jetman, Nester is sent to explore a mysterious planet, whose inhabitants worship...?!?

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Volume 21

Game: Mega Man 3
Howard, Nester and Rush traverse Dr. Wily's castle. After being attacked by a couple of lethal robots, Nester introduces his three "brothers," who are more like evil, evil clones.

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Volume 22
Game: Startropics
Howard and Nester are stranded in the tropics, trying to get Sub-C to submerge. Howard asks around for help while Nester tries to fix the sub the old-fashioned way.

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Volume 23
Game: Déjà Vu
The role of the amnesia-stricken detective falls upon Nester, and Howard tries to help him regain his memory, in some odd way.

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Volume 24
Game: Monopoly
As Uncle Moneybags, Nester spends irresponsibly and ends up losing his entire fortune.

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Volume 25
Game: The Lone Ranger
The Lone Nester tries to recover his prized horses by apprehending an entire gang of outlaws. Once that's said and done, Howard decides it's time to go seperate ways.

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Bonus Comics Howard and Nester (well, mostly Nester) have appeared in the pages of Nintendo Power other than in their own comic. Here's a selection of some other escapades they've engaged in.

Volume 26 - Nester's Adventures
Game: The Hunt for Red October
After Howard left the magazine, Nester began starring in his own comic. This is the first episode of many more, where Nester (here a camp counselor) tells the story of his mission to recover the submarine Red October.

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Jan / Feb '90 - An Adventure In Tetris World
Howard and Nester are clay Tetris blocks in this multi-page story that ran in between a mini strategy guide for Tetris.

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PAGE 14 (back cover)


Sept / Oct '89 - Game Boy
These three short comics ran along the bottom of a Nintendo Power feature about Nintendo's then-upcoming Game Boy system. In the first, Nester jeopardizes a crucial game of Tetris. Next, Nester's mom (!) becomes a slave to the world of Game Boy, and finally Howard challenges Nester to a Game Link battle.
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Wow, my scanner really hates blues and purples.

iodized

 

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